#ifndef GAME_H
#define GAME_H

#include "Table.h"
//#include "MenuHitOrStand.h"

struct game
{
	table gameTable;
	int currentPlayerID;
	bool fini;
	int choix;
};

void InitializeGame(game &g);
void DisplayGame(const game &g);
void Play(game &g);
void PlayTurn(game &g);
void MenuHitOrStand(game &g);
int ChooseHitOrStand();
bool ProcessHitOrStand(player& p, int choix, game &g);
#endif